Shufflebomb
Chase high scores while defending your turf from advancing bombs!
| Published | 20 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Stephen Lindberg |
| Genre | Puzzle |
| Made with | Godot, Bfxr, Krita |
| Content | No generative AI was used |





Comments
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Okay, I gotta admit it took a bit to figure out the strength needed to bounce off of stuff properly but I got my first full clear and I'm pretty satisfied! Overall great fun little game, I firmly believe it has the potential to get expanded with events/effects or integrated in some other kind of gameplay. Still really good overall! Great take on the countdown idea too! Top score: 10785
This game is so fun i don't wanna stop playing
It's very satisfying when you get a bunch of them to break.
ricochetting off walls is the most satisfying thing ever, really cool game! if you make a full version itd be cool to have different types of bombs too!
This was a fun game. The ricochet mechanic is a cool feature, and makes a good bounce feel so satisfying. Sometimes the aim pull-back isn't powerful enough to reach across the room, but this just encourages more careful placement of my shots. Enjoyable experience!
Neat little puzzly game. I wish the first bounce was a little more clear or the first bend was signalled by the line since I never quite felt like the collision made complete sense for you and the bombs and the explosion angle makes it a little hard to predict when you hit a 1. Also I went blind for the first run to see how intuitive it was (it's very easy to figure out how to play, but scoring wasn't as immediately obvious), but I don't think there's a link to main menu again so I had to restart the game to get to the How to Play but that's a pretty minor gripe. Overall though a pretty good project! Great job!
score: 11479